Skill System
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Skill System
For each completed Roleplay, a player will gain two skill points. For each level, a player will receive one skill point. Players also start out with two points to spend.
Each player may only have twelve skills, excluding extra/unique skills that may be found in quests and more.
Skill Ranks:
Rank 0(0 Points needed)- Unskilled
Rank 1(2 Points needed)- Novice
Rank 2(4 Points needed)- Expert
Rank 3(6 Points needed)- Pro
Rank 4(8 Points needed)- Master
Rank 5(10 Points needed)- Grand-master
Rank 6(14 Points needed)- A Super-Human
Rank 7(18 Points Needed)- Top Prodigy
Points reset each time you make it to a new rank.
The Passive Skills
Night Vision Cost 10. No Ranks. Allows the player to see in the dark.(In low light or darkness, the player does not face the de-buffs)
Search and Detect Each rank invested in this adds one to the loot dice.
Hide Please wait until further instruction with hide.
Precision Cost 10. No Ranks. This skill permanently adds 1 Accuracy.
Sprint and Acrobatics Cost 10. No Ranks. This skill permanently adds 1 Evasion.
Athletics Cost 10. No Ranks. This skill permanently adds 1 Damage and 5 HP.
Lock-picking You can pick door locks that are under or the same as your rank in this skill, with a 50% chance of lock-picking the doors that are one higher than your rank.
Purchase Negotiation For each rank, you get a 5% discount at NPC shops.
Weapon and Armor Skills
Bow and Arrow: +1 Damage per Rank. (On these, blacksmiths may craft ten arrows on one craft for the shooter)
Dagger +1 Damage per Rank.
One-Handed Sword: +1 Damage per Rank
Rapier: +1 Damage per Rank
Two-Handed Sword +1 Damage per Rank
Throwing Dagger +1 Damage and +1 Accuracy, but has a 20% Chance of losing Dagger.(Requires rank 3 in Dagger)
One-Hand Spear: +1 Damage per Rank
Two-Hand Spear: +1 Damage per Rank
War Ax: +2 Damage(but -2 accuracy on rank 3)
War Hammer: +2 Damage(but -2 accuracy on rank 3)
Metal Armor +1 Damage Mitigation per Rank
Light Armor +1 Damage Mitigation per Rank
Each player may only have twelve skills, excluding extra/unique skills that may be found in quests and more.
Skill Ranks:
Rank 0(0 Points needed)- Unskilled
Rank 1(2 Points needed)- Novice
Rank 2(4 Points needed)- Expert
Rank 3(6 Points needed)- Pro
Rank 4(8 Points needed)- Master
Rank 5(10 Points needed)- Grand-master
Rank 6(14 Points needed)- A Super-Human
Rank 7(18 Points Needed)- Top Prodigy
Points reset each time you make it to a new rank.
The Passive Skills
Night Vision Cost 10. No Ranks. Allows the player to see in the dark.(In low light or darkness, the player does not face the de-buffs)
Search and Detect Each rank invested in this adds one to the loot dice.
Hide Please wait until further instruction with hide.
Precision Cost 10. No Ranks. This skill permanently adds 1 Accuracy.
Sprint and Acrobatics Cost 10. No Ranks. This skill permanently adds 1 Evasion.
Athletics Cost 10. No Ranks. This skill permanently adds 1 Damage and 5 HP.
Lock-picking You can pick door locks that are under or the same as your rank in this skill, with a 50% chance of lock-picking the doors that are one higher than your rank.
Purchase Negotiation For each rank, you get a 5% discount at NPC shops.
Weapon and Armor Skills
Bow and Arrow: +1 Damage per Rank. (On these, blacksmiths may craft ten arrows on one craft for the shooter)
Dagger +1 Damage per Rank.
One-Handed Sword: +1 Damage per Rank
Rapier: +1 Damage per Rank
Two-Handed Sword +1 Damage per Rank
Throwing Dagger +1 Damage and +1 Accuracy, but has a 20% Chance of losing Dagger.(Requires rank 3 in Dagger)
One-Hand Spear: +1 Damage per Rank
Two-Hand Spear: +1 Damage per Rank
War Ax: +2 Damage(but -2 accuracy on rank 3)
War Hammer: +2 Damage(but -2 accuracy on rank 3)
Metal Armor +1 Damage Mitigation per Rank
Light Armor +1 Damage Mitigation per Rank
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