Enhancement Guide
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Enhancement Guide
For blacksmiths, tailors, and artisans
Caps are all equipment wide.
Good Items: 0 Enhancement Slots
Uncommon Items: 1 Enhancement Slot
Rare Items: 2 Enhancement Slots
Perfect Items: 3 Enhancement Slots
Unique Items: 4 Enhancement Slots
Damage: Weapons and Hand Wraps only Each slot used in this enhancement adds +1 to total damage. [Cap=4][Slot Cost=1]
Damage Mitigation: Each slot subtracts damage taken. Acts like defense. Opponent always will deal a minimum of 1 DMG point no matter what, regardless of how high your Damage Mitigation skill is. [Cap=4][Slot Cost=1]
Flame: Adds burn condition. activates on attacking rolls 9-10, and deals damage equal to the points put into it for two turns. A Perfect item with this effect would have it's range enlarged to 8-10. [Cap=2] [Slot Cost=1]
Freeze: Adds frozen condition. activates on attacking rolls 9-10, and paralyzes enemy for however many points put in the slot. A Perfect item with this effect would have it's range enlarged to 8-10. [Cap=2] [Slot Cost=1]
Life: Each Slot used adds five health to a users maximum health [Cap=3] [Slot Cost=1]
Paralyze: Adds stunned condition. activates on attacking rolls 9-10, and paralyzes enemy for however many points put in the slot. A Perfect item with this effect would have it's range enlarged to 8-10. [Cap=2] [Slot Cost=1]
Lucky: Adds one to the loot dice per slot used. [Cap=3][Slot Cost=1]
Accuracy: Adds one to the battle dice [Cap=2][Slot Cost=1]
Evasion: Subtracts one from the enemy dice [Cap=2][Slot Cost=1]
Ambition: Adds one EXP to every craft. [Cap=1][Slot Cost=3]
Crafting Skill: Adds one to the crafting dice while crafting. [Cap=1][Slot Cost=3]
Unfinished
Caps are all equipment wide.
Good Items: 0 Enhancement Slots
Uncommon Items: 1 Enhancement Slot
Rare Items: 2 Enhancement Slots
Perfect Items: 3 Enhancement Slots
Unique Items: 4 Enhancement Slots
Damage: Weapons and Hand Wraps only Each slot used in this enhancement adds +1 to total damage. [Cap=4][Slot Cost=1]
Damage Mitigation: Each slot subtracts damage taken. Acts like defense. Opponent always will deal a minimum of 1 DMG point no matter what, regardless of how high your Damage Mitigation skill is. [Cap=4][Slot Cost=1]
Flame: Adds burn condition. activates on attacking rolls 9-10, and deals damage equal to the points put into it for two turns. A Perfect item with this effect would have it's range enlarged to 8-10. [Cap=2] [Slot Cost=1]
Freeze: Adds frozen condition. activates on attacking rolls 9-10, and paralyzes enemy for however many points put in the slot. A Perfect item with this effect would have it's range enlarged to 8-10. [Cap=2] [Slot Cost=1]
Life: Each Slot used adds five health to a users maximum health [Cap=3] [Slot Cost=1]
Paralyze: Adds stunned condition. activates on attacking rolls 9-10, and paralyzes enemy for however many points put in the slot. A Perfect item with this effect would have it's range enlarged to 8-10. [Cap=2] [Slot Cost=1]
Lucky: Adds one to the loot dice per slot used. [Cap=3][Slot Cost=1]
Accuracy: Adds one to the battle dice [Cap=2][Slot Cost=1]
Evasion: Subtracts one from the enemy dice [Cap=2][Slot Cost=1]
Ambition: Adds one EXP to every craft. [Cap=1][Slot Cost=3]
Crafting Skill: Adds one to the crafting dice while crafting. [Cap=1][Slot Cost=3]
Unfinished
Re: Enhancement Guide
Alchemists:
Health Potion Heals 5 HP for every slot used. takes a post. [Cap=3][Slot Cost=1]
Health Crystal Heals 5 HP for every slot used. Does not take a post. (Requires Alchemist to be at least rank 3)[Cap=3][Slot Cost=1]
Mass HP Generation Crystal Heals the whole party for 5 HP. Does not take a post.(Requires Alchemist to be rank 3) [Cap=1][Slot Cost=3]
Antidote Removes any Condition. [Cap=1][Slot Cost=2]
Any good items for alchemist need to be approved as well for RP Buffs. The best thing about alchemists.
UNFINISHED.
Health Potion Heals 5 HP for every slot used. takes a post. [Cap=3][Slot Cost=1]
Health Crystal Heals 5 HP for every slot used. Does not take a post. (Requires Alchemist to be at least rank 3)[Cap=3][Slot Cost=1]
Mass HP Generation Crystal Heals the whole party for 5 HP. Does not take a post.(Requires Alchemist to be rank 3) [Cap=1][Slot Cost=3]
Antidote Removes any Condition. [Cap=1][Slot Cost=2]
Any good items for alchemist need to be approved as well for RP Buffs. The best thing about alchemists.
UNFINISHED.
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